![]() When I'm making pieces, I basically work ontop of something that already exists, and when finished, just change the part numbers (pXX) to follow on from the previous piece. Explore all the folders, see how they've been arranged and named. My best suggestion for you/your artist is to just look at the default pieces. This is just a safety measure in case anything goes wrong, or if you want to restore your generator to the default. Make a backup of the Generator folder by copying it and pasting it somewhere else. Locate the 'Generator' folder in your MV directory. If you're missing pieces, it's not going to work. Be sure to follow these steps to install your generator parts without issues. Any old crown would work but something like the picture below would be best. I am requesting a Crown Face, Battler and Character Gen part, leaning on the right side of the head. You must credit whtdragon and myself if you use these parts Over 450 parts to make your dream characters Have a bunch of options for eyes, noses, eyebrows, facial marks, and hair Kid beast ears and tails, as well as some outfits and accessories for some spooky costumes. I am creating a game in RPGMaker MV, and plan to add a Sovereign character at some point. The hardest part of modifying the generator (apart from drawing the pieces) is just making sure you get the name right. Here're links to the packs where you can go ahead and grab these new parts. How to do this is all explained in the video. The only 'fancy' thing you'll need to do is split the face graphic up and create colour masks for the sprite pieces, assuming you want them to be colourable in the generator. The Variation is the icon/what you actually see in the generator as you're looking through pieces. Your artist will need to arrange the pieces to line them up and fit with these if you want it to work correctly. The five static images you're referring to might be the folders Face/SV/TV/TVD and Variation? As Dirge has said, in each folder (apart from Variation) there's a Body/naked sprite.
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